Q. What is the most commonly made error in Yu-Gi-Oh?
A. The most commonly made mistake that beginners tend to make is to play the card game like either the television show or video games. If you want to play this game, you must understand that this is a card game. It is not the show. It is not Forbidden Memories or Dark Duel Stories.
This game has its own rulebook, and all players should read it and follow its rules. To do anything else would be a grievous act of disrespect to both the game and other gamers.
Q. How do I play Level 9 and 10 monsters?
A. Interestingly enough, Level 9 and 10 monsters are just like Level 7 and 8. To play them, you must sacrifice 2 monsters. Remember, though, that if the monster you want to play has special conditions that must be satisfied to play it, those over-ride the default rule that is stated here.
Q. If my Man-Eater Bug is destroyed by Raigeki, can I still use it's effect?
A. No. Raigeki simply destroys all of the monsters. Because of this, the monster will never flip over, so it does not activate Flip Effects.
Q. Can I use cards like Trap Hole to prevent a Flip Effect?
A. No. A requirement for Trap Hole to be played is that a monster must have just been summoned. The card actually comes into play for a moment before it dies, and during this time, it has statistics of its own(otherwise, how could Trap Hole tell what it's attack power was?) and its Flip Effects, if any, activate. Because Trap Hole only kills the monster, the Flip Effect will still happen after the monster dies.
Q. Can I activate a Trap Hole when I attack my opponent's face-down Defense position monster and it flips?
A. No. Trap Hole and cards like it can only be activated when a monster is Summoned of Flip Summoned. When your monster attacks a face-down monster, it Flips, but this is not considered a Flip Summon. To be a Flip Summon, the controlling player must change the monster's position on his or her turn.
Q. Can I flip my monster from face-down Defense position to face-up Defense position?
A. No. When you are changing a monster's position, it must go from attack to defense, or from defense to attack. Monster's that flip to attack position must be turned face-up if they are not already face-up, but this is unrelated to the actual changing of position.
Q. How does EX-40: Missionary of Peace(Waboku) work?
A. On the turn that Missionary of Peace is activated, your opponent's monsters don't do any damage in battle, either to you or to your monsters. Note that you can activate this card on your turn if you want to, as long as it is after the turn in which you Set it.
Q. How does Summoning and Setting work?
A. You are allowed one Summon or one Set every turn. If you do one, you may not do the other, and you may not do one twice. A Summon and a Tribute Summon are considered to be the same thing, as are a Set and a Tribute Set. So, unless you have a card that allows you to Special Summon a monster, you may only play one monster card every turn.
Q. The rulebook isn't very clear; how does a Fusion work?
A. Here's the way that a basic Fusion works:
First of all, you must have the Fusion Monster in your Fusion Deck. In the Fusion Monster's text box, it will say the names of the two monsters that need to be fused to make the Fusion Monster.
You need to have one of each of these monsters on the field, in your hand, or in any combination of those two places. At this time, you can play the card "Fusion", which for our American readers is called "Polymerization". When you play Fusion, send both of the fused monsters to the Graveyard, regardless of whether they came from your hand or field. Finally, you may take the Fusion Monster out of your Fusion Deck and special summon it on the field face-up, in either attack of defense position.
Q. The rulebook isn't quite clear; how do I play a Ritual Monster?
A. This is how you perform a basic Ritual:
For a Ritual, you need to have a Ritual Monster and it's corresponding Ritual Magic in your hand. For example, the "Chaos Soldier" is a Ritual Monster, and it has a Ritual Magic called "Chaos Ritual" that can only work with it. If you have the Ritual Monster and Ritual Magic in your hand, you're almost ready.
Next, you need to look at the Level of your Ritual Monster. This is the number of stars that appear across the top of the card. This is the part that you need to pay attention to closely, because it would be easy to get confused on this step...
You must discard monsters until the number of stars on your discarded cards adds up to a number that is equal or greater than the number of stars on your Ritual Monster. The discarded monsters may either be from your hand or from your field, or any combination of the two. After this, you may special summon the Ritual Monster face-up, in either attack or defense position.
Here's an example: You have Chaos Soldier, a Level-8 Ritual Monster, and Chaos Ritual in your hand. The only other card in your hand is a Level-7 Black Magician. In play you have a Level-4 Blood Vors. You play the Chaos Ritual. After discarding the Black Magician and sacrificing the the Blood Vors, their combined Levels add up to 11. Because this number is equal to or greater than the Chaos Soldier's Level of 8, you may now special summon the Chaos Soldier.
Q. I heard that certain cards can't be revived with cards like Raise Dead. How does this work?
A. There are certain cards in the game that require certain things to be summoned or special summoned. The only way to revive these cards is to summon or special summon them in the manner that was intended. After that, if they die, you can revive them.
This can be hard to understand. For example, a Ritual Monster is supposed to be summoned with a Ritual. If you discard a Ritual Monster from your hand, you can't revive it. However, if you play the Ritual, special summon the monster, and then later it dies, you can use Raise Dead to bring it back into play as a special summon.
Additionally, remember that it has to be played in the way it was intended to be played to count. For example, Devil Franken can special summon a Fusion Monster like Blue-Eyes Ultimate Dragon. However, Fusion Monsters are supposed to be special summoned by using the card Fusion. Because the Blue-Eyes was brought into play by something other than Fusion, you can't use Raise Dead to bring it back if it dies.
These rules apply to, but are not limited to, all Fusions, all Rituals, all Toons, as well as cards that require a certain situation to be played, such as Gate Guardian and Magnet Valkyrion.
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