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Turbo Gradius
Left Leg of Exodia

An 8-bit Attack

What's in the Deck:

 

Monsters:

TB-39: Futuristic Space Fighter: Vic Viper x 3

MA-10: Option x 3

JY-04: Command Knight x 1

YU-03: Retrained Elf Swordsman x 2

TB-36: Falcon Knight x 3

SC-18: Troop Commander x 3

ME-08: Critter x 2

ME-56: Black Forest Witch x 1

CA-00: Android Psycho Shocker x 1

 

Magics:

PG-59: Pot of Greed x 1

BC-44: Angel's Gift x 2

PG-58: Raise Dead x 1

CA-38: Early Burial x 1

LB-52: Thunderbolt x 1

LB-51: Black Hole x 1

MR-02: Demon's Axe x 3

SM-19: Mask of Atrocities x 3

SM-49: Power of Magicians x 1

MR-47: Cyclone x 3

TB-14: Limiter Removal x 1

 

 

Traps:

CA-12: Cry of the Living Dead x 1

ME-77: Mirror Force x 1

G4-18: Destruction Ring x 1

Deck created by Yedokai

This deck is a fun deck with plenty of monsters that fall into at least one of two categories: the cards either benefit very well from gaining attack power or help to special summon other monsters.
 
Additionally, all monsters are also either Warriors or Machines in this deck, and each has it's own advantages.  Warriors will be pumped up by the Command Knight, and Troop Commander will protect them.  With 2 Troop Commanders in play, none of your Warriors can be attacked.
 
The Machines' advantage is Limiter Removal, which will make it possible to kill your opponent in a single blow by doubling all of your Machines' attack powers.  However, if this fails, all of your Machines will be destroyed at the end of the turn.
 
The basic strategy is to try to special summon as many monsters as you can early in the game, then finish off your opponent quickly with support Magic.  For example, a nice play would be to summon a Troop Commander, special Summon Vic Viper, then special Summon a three Options.  That's not going to happen very often, but you will get plays similar to this.
 
Also, remember to boost Vic Viper's attack strength.  Options will gain this bonus, too, so you get more for your cards.  In a similar way, Falcon Knight can attack twice, so by giving it even a single Demon's Axe, you make it possible for it to do 4000 damage in a single turn.
 
The Retrained Elf Swordsman is more of a defensive card that I threw in here because I'm fond of him.  With a Command Knight or a Demon's Axe, the Elf can't die when it's in attack position.
 
Additionally, there are some graveyard recursion cards to bring back your dead monsters as special summons.  This helps to speed up the play of the deck, and keeps you in a position of control.
 
Cyclones are meant to act as fake traps, and they also power up Power of Magicians.  If a Cyclone is targeted to be destroyed, respond to that by destroying something else.  Of course, they will also help keep your opponent's Magic and Trap Zone in control.
 
The final card in the deck is the Android Psycho Shocker, which is not only a Machine that can profit from Limiter Removal, but also negates all Traps on the field.  Because this decks main kill cards are Magics, this works out perfectly, and ensures safety when attacking for the kill.
 
To defeat this deck, play cards like the Naked King and Controller of the Dead: Jougen.

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