This is a fairly basic combo that experienced players are likely to be familiar with, but I'm adding it here because those who don't know shouldn't be left out of the fun strategies.
This combo plays on the wording of Early Burial. If the card is destroyed, the monster it is equipped to is also destroyed. However, the card mentions nothing about what happens when Early Burial leaves play in some other way. Because of this, we can use Hurricane to bring Early Burial back to our hand. Now our revived monster is safer, because it doesn't have to worry about Early Burial being destroyed. Additionally, we are free to use Early Burial again on another monster.
The combo itself is also enhanced by the fact that both of these cards are widely-used. Many decks use them, and so it is not a burden to try to fit them into your deck. This combo can easily become a kill combo for a recursion deck: Use Early Burial to revive something big(ie Blue-Eyes), use Hurricane to clear the field of Magic and Traps, and revive something else big(ie one more Blue-Eyes!). After that, you can attack safely, since your opponent has no Traps on the field.
This combo is a great example of how you should pay attention to the exact wordings on cards. Many cards like Early Burial possess disadvantages that you can get around through the use of combos. Read carefully, keep your mind open, and above all, think! It's easy to think of combos if you don't limit yourself.