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Naga Combos
Left Leg of Exodia

Combo #9, added October 13th, 2002:

This card was a request for Card Discussion, but there's too much to write about this card to fit it there.  Cards this cool have to go in the Combo Center! ^_^
 
Naga is a superb example of just how powerful common cards can be.  Straight out of Mythological Age(Japanese mythology, to be exact), Naga is ready to rock your face with more combos than you can imagine.
 
Naga's great ability allows it to be shuffled back into your deck so that you can special summon a level 3 or lower monster from your deck.  The ability is great, but it wouldn't be half as good without Naga's excellent statistics.  With 2000 defense, you can toss Naga in defense position early on and rest fairly easy knowing that it will be difficult to overcome.  2000 defense alone would be enough to make this a very playable card; with its ability, things might just get out of hand.
 
So you can special summon a level 3 or less monster...big deal!  Who wants those small fries anyway?  After all, special summoning means that these little guys will be face-up, and that means no flip effects.  So what can you do?
 
Plenty.
 
The fact is, if you can play Naga, it's just like playing any level 3 or less monster in your deck of your choice.  Think about that.  It gives you the power of choice, which can be thoroughly abused quite easily.
 
Time to start listing off the great monsters that Naga can bring out...
 
Devil Franken - In a Devil Franken deck, if you draw this card when you're not ready to bust the combo, it's a waste of hand space.  If you play Naga, you have a defensive card that will keep you alive until you can draw your combo cards.  When you're ready, trade Naga for your Franken.
 
Injection Angel Lili - This card is limited to 1 per deck because of its awesome powers, but with Naga, it's like you're playing 4 of them, because if you play Naga, you can play Lili on the same turn.
 
Sealed Left Leg - Thin your deck by getting your Exodia pieces in the graveyard as fast as you can.  Naga goes back into the deck to be used again.
 
Death Destruction Virus of Death - Need a Darkness monster with low attack?  Don't waste space in your deck; play only a few and have Naga go get them for you when you need them.
 
Quick Squirrel - Get to it faster with Naga.
 
Magic Absorber - Get to is faster, and even put it in face-up defense position to protect yourself and it.
 
Skull Knight - This card usually can't survive for a turn to be sacrificed, but Naga can.  Switch on the next turn and work the magic of your combo!
 
Illusion Sheep - Get to it faster with Naga.
 
Critter - Get to it faster with Naga.
 
I could go on and on, listing almost every monster in the game, but that's a waste of space.  You can obviously see that the possible applications of this card are vast indeed.
 
Additionally, Naga lets you play Equip Magic cards on Defense Position monsters the turn you lay them.  That's a big deal.  Imagine being able to play cards like A Mind That Reflects as Water on monsters that are in defense position all in one turn.  That's pretty powerful stuff.
 
Got a deck?  Try tossing Naga in to make it more efficient.  Good luck! ^_^

MA-07: Naga 

Common, Level 4

Water-affinity, Reptile-class

1400 Attack, 2000 Defense

Ability: You may shuffle this card into your deck to special summon a level 3 or less monster from your deck.

 

BC-59: Devil Franken 

Super Rare, Level 2

Darkness-affinity, Machine-class

700 Attack, 500 Defense

Ability: You may pay 5000 Life Points to special summon a Fusion Monster from your Fusion Deck.

 

MA-11: Injection Angel Lili

Rare Common, Level 3

Light-affinity, Angel-class

400 Attack, 1500 Defense

Ability: During the Damage Step, you may pay 2000 Life Points to increase this card's Attack by 3000 for the duration of the Damage Step.

 

P5-03: Deck Destruction Virus of Death

Super Rare, Normal Trap

Ability: To activate this card, sacrifice a Darkness monster with 1000 attack or less.  Discard all monsters in your opponent's hand and field with 1500 or more attack power.  For the the next 3 turns, your opponent reveals the cards he or she draws to you.  If that card is a monster with 1500 or more attack, it is discarded.

 

MA-11: Quick Squirrel

Rare, Level 2

Earth-affinity, Animal-class

1000 Attack, 100 Defense

Ability: If this card is destroyed in battle gain 1000 Life Points.  After that, you may special summon as many copies of this card from your deck as you please, in face-down defense mode.

 

LN-25: Magic Absorber

Common, Level 3

Water-affinity, Magician-class

900 Attack, 900 Defense

Ability: This effect may only be used on your opponent's turn.  When your opponent plays a Magic card, if this card is face-up, sacrifice it.  Then negate and destroy the Magic card.

 

SC-06: Skull Knight

Common, Level 3

Darkness- affinity, Demon-class

1000 Attack, 1200 Defense

Ability: If you sacrifice this card to summon a Demon-class monster, you may search your deck for a Skull Knight and special summon it.  Shuffle your deck afterwards.

 

BC-74: Illusion Sheep

Rare, Level 3

Earth- affinity, Animal-class

1150 Attack, 900 Defense

Ability: This card may be substituted for another card when performing a Fusion.  No other Fusion substitution cards may be used in that Fusion.

 
ME-08: Critter
Rare, Level 3
Dark-affinity, Demon-class
1000 Attack, 600 Defense 
Ability: When this monster goes to the graveyard from play, you may search your deck for a monster with 1500 or less attack and put it in your hand.  Shuffle your deck afterwards.